Chapter 3 UbD
Content overload is a major problem
with social studies teachers. Not only is history being made each day, but
covering the history of the world is impossible. Another problem is the
standards. Establishing a standard that is not excessively broad, but not
incredibly specific can be a challenging endeavor. Backwards design serves as a
method to alleviate these challenges. Backwards design divides a unit into
three stages. The first being identifying an end goal that meets the content
standards. The second being assessing evidence that confirms that the end goal
has been met. The final stage is making our lessons engaging while keeping the
end goal in mind.
The concepts of backwards design
allow for more flexibility in planning a large unit. A single overarching goal
makes planning activities and assessments easier. This allows teachers to
engage in interesting activities that relate to the end goal. This also avoids
instruction becoming activity-oriented. Backwards design also puts less
reliability on the textbook. The textbook may still be used, but it prevents
teachers from teaching straight from the book.
Backwards design allows teachers to
decide which time periods they emphasize. The teacher can gauge how much
knowledge their students have on the period in question. If they prove they
have met the standard more time can be delegated to other time periods. The end
goal of each unit should be to demonstrate how the effects of one time period
influenced the next, as well as history as a whole. Within each unit,
activities relating to the end goal can be planned to engage the students.
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